I’d often walk by key objects entirely, unaware that I could interact with them at all. The game features no on-screen UI, objectives, or hints for what to do next. It was only a half-joke, I’d quickly learn, as I often find myself wandering around corridors unsure of what to do next. When I began my session and asked the person manning my station how long the demo would take, he noted that it could take 20 minutes or four hours. I’d spend my 45 minutes essentially solving an atmospheric escape room with a few objects I could interact with. The section of Scorn I played is, perhaps surprisingly, best described as a first-person puzzle game. While I’m intrigued by Scorn’s unsettling atmosphere and psychological horror, I’m a little less sold on its moment-to-moment gameplay. I’m not sure if it’s building towards a story that’ll contextualize it or if it’s simply a psychological tone piece.Įither way, bring a barf bag. It’s hard to get a sense of how important that horrifying imagery is to the overall vision of the game after only 45 minutes. Its disturbing visuals are etched into my brain - even watching my capture from the show back makes me physically ill one month later. If you already feel sick reading this, I don’t advise you to check this one out. He’d eventually be put out of his misery when a mechanical scoop would split him down the middle, letting me grab one of his severed arms. As I push it around, the barely-living figure groans through its bloodied mouth and desperately claws at its restraints. ![]() Later, I’d find a mangled body trapped in an egg-like cart, its limbs twisted in every direction. I assumed that would be the gnarliest body horror I’d see in my demo, but I was naïve. I might have fallen asleep if the visuals weren’t so nauseating.Įarly in the demo, I’d jab my arm into a wall fixture, grafting a blade-like tool around my bleeding fist. There’s very little music during my session, with atmospheric hums filling the eerily silent space. It’s a creepy combination of the organic and mechanical, like a structure made out of deconstructed bodies but caked in layers of rust and dust. It’s hard to really describe many of the game’s sights as they feel too otherworldly to name. In terms of atmosphere, Scorn is already unforgettable (and that’ll be good or bad depending on your stomach). He plummets down a cliff and wakes up in some sort of dilapidated alien corridor, where my demo would take place. He drags himself through a field of flesh, but the environment around him suddenly shifts to a desert. He suddenly wakes up, breaking his gnarled arms out from the tendril-like terrain imprisoning it. The camera slowly dipped down onto a fleshy body, veins skittering around his scalp. ![]() It didn’t take long for my stomach to churn when I loaded into Scorn. The Finals is the shake-up the competitive first-person shooter scene needs The Lord of the Rings: Gollum is unintentionally delightful The best skills to buy first in Star Wars Jedi: Survivor
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